This course introduces the concepts behind design and implementation of game/simulator environments. Topics include a historic overview of computer games and simulators, game documents, description and use of a game engine, practical modeling of objects and terrain, and use of audio. The course is divided between lectures and practical assignments. Course topics will be assimilated through the design of a 2D/3D game or simulator designed and implemented in a team environment.

In this course, learn to: Evaluate computer games for quality, speed, portability Construct models, games levels Use a modeler for asset creation Incorporate physics (particles, fluids) into a game Construct a simple 2D/3D game/simulator as a team

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Scientific Computing